This week’s work was fairly straight foward.
I went back and finalised the feet and moved onto fixing the animation on graph editor for th back/spins and the areas of clipping, which incase was the left wrist for me.
I fixed this by removing a bunch of key frames that was responsible for the animation for the extremes (clipping). This video above shows the before and after fixing the keyframes.
I also imported the audio into the maya file, therefore now I can start tweaking the facial in respect to the audio to make it more realistic and believable.